// TypeScript file
class GameData
{
    public static curScene: number = 1;
    public static closeMusic: boolean = false;
    public static isClickBtn: boolean = false;
    public static isStartClickOption: boolean = false;
    public static isStart:boolean = false;
    public static bgSpeed: number = 0;
    public static enemySpeed: number = 0;
    public static redGirlDistance: number = 0;
    public static score: number = 0;
    public static isPause: boolean = true;
    public static profectNum: number = 0;
    public static dazhaoTime: number = 50;
    public static dubleSorce: boolean = false;
    public static curTimeNum: number = 0;
    public static sheDie: boolean = false;
    public static sheTimeNum: number = 0;
    public static blood: number = 10;
    public static stopCreateEnemy: number = 0;
    public static langNum: number = 0;
    public static count: number = 0;
    public static isWin: boolean = false;
    public static maxBlood: number = 10;
    public static huliNum: number = 0;
    public static bianfuNum: number = 0;
}